10 گھنٹے پہلے
China’s gaming market posts CN¥188.45 billion revenue in H1 2026 as user base reaches 684 million
China’s domestic gaming market generated CN¥188.45 billion in revenue in H1 2026, up 12.17% year on year, while China-developed titles brought in CN¥163.36 billion domestically, up 16.31%. Overseas revenue from Chinese games rose 30.22% to $12.37 billion, with the U.S., Japan and South Korea contributing a combined 53.84% of the total. The user base reached 6.84亿 people, a 0.82% increase. The figures describe a snapshot of the digital content industry’s performance and are not presented as directly linked to price drivers for traditional financial assets.
10 گھنٹے پہلے
2 دن پہلے
KRAFTON posts record H1 2026 revenue of KRW 2.6616 trillion
KRAFTON reported record consolidated results for the first half of 2026, with revenue of KRW 2.6616 trillion and operating profit of KRW 9725 billion. Second-quarter revenue came in at KRW 1.2902 trillion and operating profit at KRW 4109 billion, also marking its highest-ever quarterly performance. New title “Subnautica 2” topped 5 million units sold in 22 days of early access. The company is a South Korean game developer and is not publicly listed, and the report did not mention any traditional financial assets or tradable instruments such as stocks, indices, commodities, or FX.
2 دن پہلے
6-18
NVIDIA unveils PUBG “LAI Duo” beta mode on Steam through the 30th at UNREAL FEST
NVIDIA introduced a new “PUBG LAI” beta mode, “LAI Duo,” at UNREAL FEST, alongside the NVIDIA ACE Game Agent SDK and an Unreal Engine 5 plugin suite. The SDK and plugins are designed to let developers run ASR, SLM and TTS models locally with NVIDIA RTX hardware acceleration. NVIDIA said the technology is already in use in games including Total War: Pharaoh, aiming to scale AI NPC deployment in AAA titles.
6-18